Description
Head Mounted VR is an advanced Unreal Engine VR plugin which integrates most common VR game features in an intuitive and easy to use way for Unreal developers. It implements a physically based interaction for VR and all necessary functional for the high quality game development. Plugin was inspired by Half-life: Alyx game mechanics and brings us familiar features. Everything in this plugin is game-ready and has all necessary content for modifications.The goal of this project is to develop AAA VR quality functional available for every developer and build a great VR developers community for a strong feedback.
What does the plugin provide?
41 Unique C++ Classes
Learn about them at the Classes page.
Network Replication
Better Performance
No limits
Blueprints are limited. C++ is far beyond.
Regular Updates
HMVR is always in the move. Functional is expanding and the project is getting new features.
Easy to receive updates
No need to refactor entire blueprint projects. Update. Continue the development.
Main features
Player class
Whole new player pawn class was developed especially for VR. It has a new movement which was designed to fit the VR concept. Player’s camera function was redesigned. Full body avatar and hands only functional are available. There are some key features of the new player class down below.
Collision
Player collision has an ability to adapt to the player's height and follow the camera during the movement in the real world. Moving in room scale makes collision behave as expected. Collision will not pass through the walls. Instead it will react to all obstacles.