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VR Equipment

Player can interact with this class after grab by pressing the following buttons: trigger button, A button and B button.

Class name:

Include:

Type:

Lines of code:

AVR_Equipment

#include "VR/VR_Player/Equipment/VR_Equipment.h"

Interactable Actor

108

​General Information

Description

VR Equipment is a tool class which is fundamental and from it can be any tool type inherited. Class has button events for the interaction.


VR Equipment is a tool class which is fundamental and from it can be any tool type inherited. Class has button events for the interaction.
VR Equipment

Settings

  • APressed Animation - This is an animation variable which play on A button press.

  • BPressed Animation - This is an animation variable which play on B button press.

  • Trigger Pressed Animation - This is an animation variable which play on trigger button press.



Events

  • DoOnAPressed - This is event which can be defined and is playing after each A button press.

  • DoOnBPressed - This is event which can be defined and is playing after each B button press.

  • DoOnTriggerPressed - This is event which can be defined and is playing after each trigger button press.



Blueprint API Reference

Public Member Functions

 
Get Turned

Output
  float
 

Get Trigger Pressed Animation

Output
   UAnimSequence*
 

Get A Pressed Animation

Output
   UAnimSequence*
 

Get B Pressed Animation

Output
   UAnimSequence*
 

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