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VR Equipment Skeletal

Player can interact with this class after grab by pressing the following buttons: trigger button, A button and B button.

Class name:

Include:

Type:

Lines of code:

AVR_EquipmentSkeletal

#include "VR/VR_Player/Equipment/VR_EquipmentSkeletal.h"

Interactable Actor

103

​General Information

Description

VR Equipment Skeletal is a tool class which is fundamental and from it can be any skeletal tool type inherited. Class has button events for the interaction. This actor is using VR Grab Component(See VR Grab Component)


Events

  • DoOnAPressed - This is event which can be defined and is playing after each A button press.

  • DoOnBPressed - This is event which can be defined and is playing after each B button press.

  • DoOnTriggerPressed - This is event which can be defined and is playing after each trigger button press.



Blueprint API Reference

Public Member Functions

 
Get Turned

Output
  float
 
Get Trigger Pressed Animation

Output
   UAnimSequence*
 
Get A Pressed Animation

Output
   UAnimSequence*
 
Get B Pressed Animation

Output
   UAnimSequence*
 

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