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VR Grab Box Collision Component

Capsule child collision for more simple hand snapping. This components can be usefull when the grab mesh is complex.

Class name:

Include:

Type:

Lines of code:

UVR_GrabBoxCollisionComponent

#include "VR/VR_Components/VR_GrabBoxCollisionComponent.h"

Interactable Component

67

​General Information

Description

This components  can be attached to a grab component. This components can be usefull when the grab mesh is complex and player hand need to be placed near simple shape.


Settings


This components  can be attached to a grab component. This components can be usefull when the grab mesh is complex and player hand need to be placed near simple shape.
Settings

Blueprint API Reference

Public Member Functions

 

UVR_GrabBoxCollisionComponent (const FObjectInitializer &ObjectInitializer)

 

virtual void 

 

void 

 

 

UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Grab|Child Collisions", meta=(EditCondition="CheckForChildCollisionAxis == true && (GrabMethod == EGrabMethod::Physics || GrabMethod == EGrabMethod::AnimatedAndIK)", EditConditionHides)) EVectorDirectionTypes ArrowDirection

 

Public Attributes

bool 

 

float 

 

float 

 

float 

 

float 

 

float 

 

int 

 

FLinearColor 


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