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General Information
Description
This components can be attached to a grab component. This components can be usefull when the grab mesh is complex and player hand need to be placed near simple shape.
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Blueprint API Reference
Public Member Functions | |
| UVR_GrabBoxCollisionComponent (const FObjectInitializer &ObjectInitializer) |
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virtual void | |
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void | |
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| UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Grab|Child Collisions", meta=(EditCondition="CheckForChildCollisionAxis == true && (GrabMethod == EGrabMethod::Physics || GrabMethod == EGrabMethod::AnimatedAndIK)", EditConditionHides)) EVectorDirectionTypes ArrowDirection |
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Public Attributes | |
bool | |
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float | |
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float | |
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float | |
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float | |
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float | |
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int | |
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FLinearColor |
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