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VR Grab Capsule Collision Component
Capsule child collision for more simple hand snapping. This components can be usefull when the grab mesh is complex.
Class name:
Include:
Type:
Lines of code:
UVR_GrabCapsuleCollisionComponent
#include "VR/VR_Components/VR_GrabCapsuleCollisionComponent.h"
Interactable Component
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General Information
Description
This components can be attached to a grab component. This components can be usefull when the grab mesh is complex and player hand need to be placed near simple shape.
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Blueprint API Reference
Public Member Functions | |
| UVR_GrabCapsuleCollisionComponent (const FObjectInitializer &ObjectInitializer) |
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virtual void | |
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void | |
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Public Attributes | |
bool | |
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bool | |
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float | |
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float | |
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FLinearColor | |
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float | |
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float | |
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float | |
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float | |
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int | |
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FLinearColor |
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