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CLASSES

VR Player

Blueprint/C++

VR Player

Whole new player pawn class was developed especially for VR. It has a completely new movement which was written from scratch to fit the VR concept.

VR Hand Component

Blueprint/C++

VR Hand Component

Player’s hands are fully physically based and like in player class there was a huge research on immersion, collision and interaction with objects.

VR Interaction Interface

C++ only

VR Interaction Interface

Player interface for interacting with VR Actors. (Already build in VR player class)

VR Variables

C++ only

VR Variables

VR Variables such as: Finger Curls structure, Grab Method enum , Finger enum etc. (Already build in VR player class)

VR Hand Animation Instance

Blueprint/C++

VR Hand Animation Instance

VR hand animation instance class which can be used as parent class of animation blueprint.

VR Hand Inventory

Blueprint/C++

VR Hand Inventory

Inventory class which is can be attached to the player's hand.

VR Grab Component

Blueprint/C++

VR Grab Component

This is a component which allows hands grab it's attach parent component.(Attach parent must be a child of primitive component: static mesh, skeletal mesh etc.)

VR StaticMesh

Blueprint/C++

VR StaticMesh

This is a static object which player can pick up.

VR Door

Blueprint/C++

VR Door

Door with which player can interact. It can be used as a big door or as a small door for the closets.

VR Drawer

Blueprint/C++

VR Drawer

Drawer with which player can interact.

VR Lever Base

Blueprint/C++

VR Lever Base

This is a the base lever class which can interact with players hands. Look at lever rotatable or slide class. Use only if you want to develop new lever type.

VR Lever Rotatable

Blueprint/C++

VR Lever Rotatable

This is a rotatable physic lever class which player can rotate.

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