š ļøGuide: VR Hands with Physics in Unreal Engine 5 Using the Head Mounted VR Plugin
- Andrew Yemets

- Nov 14, 2024
- 4 min read
Welcome to this step-by-step guide! We'll walk you through setting up VR hands with realistic physics in Unreal Engine 5Ā using the Head Mounted VRĀ plugin. By leveraging the powerful UVR_HandComponent, you can create natural and responsive VR hand interactions, enhancing the user experience in your VR projects. This tutorial covers essential steps, including configuring hand physics, setting up finger inverse kinematics (IK), collision, and customizing visuals for an immersive VR experience.

Table of Contents
Project Setup and Import š
Step 1: Download the Head Mounted VR Plugin
š„ Ensure you have downloaded the latest version of the Head Mounted VR pluginĀ (Update 2.5) from FAB.

Step 2: Install the Plugin in Unreal Engine 5
š§ Install the plugin into your Unreal Engine 5 project:
Go to Edit > PluginsĀ in the Unreal Engine menu.
Search for Head Mounted VR, enable it.
Search for OpenXR and OpenXR Hand Tracking, enable them.
Restart Unreal Engine.

Head Mounted VR in Plugins

Step 3: Open Your Project
š After restarting, open your project to start setting up VR hands with the UVR_HandComponent.
Creating the UVR_HandComponent Blueprint šØ
Option 1: Create a New Blueprint
š Create a new Blueprint of class UVR_HandComponent.

Option 2: Use the Existing Blueprint
š Open the existing Blueprint provided in the Demo ContentĀ folder, which is preconfigured for easy setup.


Customizing VisualsšØ
The VisualizationĀ section in the UVR_HandComponentĀ settings allows you to change the appearance of various VR hand elements.

Step 1: Customize the Hand Mesh
šļø Adjust the Hand MeshĀ to fit the style of your project. The default is SK_VR_Robot_Hand, but you can replace it with a custom hand model to achieve a unique look.
Step 2: Customize Interaction Visuals
š¹ļø The Menu Cursor MeshĀ allows you to customize the cursor used for menu interactions, adding an immersive touch to the VR hand experience.
Step 3: Set Teleport and Room Scale Indicators
š Customize the Teleport Cylinder MeshĀ and Teleport Arrow MeshĀ to create intuitive teleportation visuals.
Setting Up Animations and Finger Inverse Kinematics (IK) š¬
The UVR_HandComponentĀ includes an automated setup for finger inverse kinematics (IK), allowing for smooth and natural finger movements.

Step 1: Select Animation Blueprints For VR Hands
šļø Select animation Blueprints for both the hand and controller. Ensure the animation Blueprint is a child of UVR_HandAnimInstance.

Step 2: Choose Open and Closed Hand Animations
āš¤ In the UVR_HandComponentĀ settings, choose animations for the open(Stretched works the best) and closed hand states. These animations are essential for realistic VR hand interactions, such as grabbing and releasing objects.
Step 3: Set Tip Sockets for Each Finger
š§ Under Tip Sockets, assign the socket positions on the skeleton for each fingertip, enabling precise finger movement.

Step 4: Adjust the Number of Finger Segments
āļø Specify the number of segments or traces for each finger. This controls the smoothness of finger bending, creating lifelike hand physics in VR.
Configuring Hand Physics and Constraints āļø
To create a realistic VR experience, configure the Hand PhysicsĀ and Constraint SetupĀ parameters in the UVR_HandComponent. The hand constraint system operates in two states:
Parent Dominant (PD):Ā Active when the hand is not colliding with a surface or grabbing an object, synchronizing hand and controller movement without active physics.
Non-Parent Dominant:Ā Engaged during collisions or interactions, allowing physics to influence hand movement.

Step 1: Set Linear and Angular Limits
š Linear Force LimitĀ and Angular Force LimitĀ control the maximum force applied to the hands. Fine-tune these to adjust the strength of VR hand interactions.
Step 2: Adjust Position and Velocity Strength
šŖ Linear Position StrengthĀ and Angular Position StrengthĀ help maintain hand stability in VR, while Linear Velocity StrengthĀ and Angular Velocity StrengthĀ control responsiveness.
Step 3: Fine-Tune Interpolation and Drag
šļø Linear Position Interp SpeedĀ and Angular Velocity Interp SpeedĀ determine hand movement responsiveness. Use Min DragĀ settings to add smoothness and reduce jitter during interactions.

Finger Collision Setup š”ļø
Proper finger collision setup is crucial for accurate interactions in VR.

Step 1: Specify Hand Collision Mesh
šļø Set up the Collision MeshĀ for the hand to enable precise interactions with objects in the environment.

Step 2: Place Tip/Start Sockets
š Position the StartĀ and Tip SocketsĀ on the hand skeleton for each finger. This enables accurate collision detection and control, ensuring that fingers interact naturally with objects.

VR Grab Settings šļø
The Grab SettingsĀ section in the UVR_HandComponentĀ allows you to control how the VR hand interacts with objects, including the speed, direction, distance, and feedback for a more immersive experience. Parameters are intuitive.

Debugging and Fine-Tuning VR Hand Setup š
The UVR_HandComponentĀ provides debug settings to help fine-tune VR hand interactions.

Step 1: Enable Debug Settings
š ļø In the UVR_HandComponentĀ settings, activate the debug options to visualize key interaction details.
Step 2: Test Collision, Grab Mechanics, and Finger IK
Collision Debugging:Ā š”ļø Visualize collision boundaries to ensure accuracy.
Grab Mechanics Debugging:Ā š¤ Adjust object-grabbing responsiveness.
Finger IK Debugging:Ā ā Refine finger movements for a realistic VR experience.
Step 3: Make Adjustments Based on Observations
š Use debug visuals to tweak physics settings for optimal performance.

Final Thoughts on VR Hands with Physics in Unreal Engine 5 Setup š¤
Setting up VR hands with realistic physics is essential for creating an immersive experience in Unreal Engine 5. With the Head Mounted VR pluginĀ and its versatile UVR_HandComponent, you can achieve fluid, natural hand interactions in VR, consistent behavior and a polished look for your project.
š Congratulations!Ā You now have fully functional, physics-enabled VR hands in your Unreal Engine 5 project. Experiment with different settings and visuals to create a unique and engaging VR experience.
š¢ Share Your Project:Ā If you followed this guide and created something awesome, feel free to share your work in the Head Mounted VRĀ community!
Keep exploring and pushing the boundaries of what's possible in VR! Your contributions make the VR community even more vibrant and innovative. Happy developing! š
