VR Grab Box Collision Component
Capsule child collision for more simple hand snapping. This components can be usefull when the grab mesh is complex.
Название класса:
Include:
Тип:
Строки кода:
UVR_GrabBoxCollisionComponent
#include "VR/VR_Components/VR_GrabBoxCollisionComponent.h"
Interactable Component
67
Общая информация
Description
This components can be attached to a grab component. This components can be usefull when the grab mesh is complex and player hand need to be placed near simple shape.
Settings
![This components can be attached to a grab component. This components can be usefull when the grab mesh is complex and player hand need to be placed near simple shape.](https://static.wixstatic.com/media/4b0ae1_d5d65229d8314080aca4b267beafbd98~mv2.png/v1/fill/w_730,h_317,al_c,q_85,enc_auto/4b0ae1_d5d65229d8314080aca4b267beafbd98~mv2.png)
Справочник API Blueprint
Public Member Functions | |
| UVR_GrabBoxCollisionComponent (const FObjectInitializer &ObjectInitializer) |
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virtual void | |
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void | |
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| UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Grab|Child Collisions", meta=(EditCondition="CheckForChildCollisionAxis == true && (GrabMethod == EGrabMethod::Physics || GrabMethod == EGrabMethod::AnimatedAndIK)", EditConditionHides)) EVectorDirectionTypes ArrowDirection |
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Public Attributes | |
bool | |
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float | |
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float | |
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float | |
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float | |
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float | |
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int | |
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FLinearColor |