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Blueprint/C++
Whole new player pawn class was developed especially for VR. It has a completely new movement which was written from scratch to fit the VR concept.
Player’s hands are fully physically based and like in player class there was a huge research on immersion, collision and interaction with objects.
C++ only
Player interface for interacting with VR Actors. (Already build in VR player class)
VR Variables such as: Finger Curls structure, Grab Method enum , Finger enum etc. (Already build in VR player class)