Player can interact with this class after grab by pressing the following buttons: trigger button, A button and B button.
Blueprint/C++
VR Button
This is a physic base button class. Can be used in the game world or as a child actor component.
Blueprint/C++
VR Code Lock
This is a code lock class. Player can type password by pressing the buttons.
Blueprint/C++
VR MainMenu
Main menu parent class which can be attached to the players hand on spawn.
Blueprint/C++
VR Pause Menu
Main menu parent class which can be attached to the players after holding the menu button.
Blueprint/C++
Menu Loading Widget
This is a class for a simple loading widget which is used in VR Hands class. It shows while a player is holding the menu button.
Blueprint/C++
VR Avatar Animation Instance
VR Avatar animation instance class which can be used as parent class of animation blueprint of the player avatar.
Blueprint/C++
Loading Handler
This is a loading class for transition between levels (Player will be teleported to the loading room and then to the selected level or streaming level).
C++ only
VR Save Preferences
This class is used for saving selected movement preferences.
C++ only
VR Save Level Transfer
This class is used for tranfering inventory information to another level.